RT @playdate: Introducing Playdate, a new handheld gaming system from Panic.
It fits in your pocket. It's got a black and white screen. It includes a season of brand-new games from amazing creators. Oh and… there's a crank???? https://t.co/WiIPUkpjSq
Yes. A thread… https://t.co/47BwSOtiiP
Reminds me of Ouya. What happened with that anyway? Last time I heard the lady who created it sold it to Razer and got rich off that sale, while the buyers barely have any games now that it's discontinued.
I may complain about the TE relative “overpricing”, but I’m glad that the game console market maybe shaken a bit with this “weird” object.
I feel I can see their influence of TE at Panic team. The crank maybe a gimmick, but is also a proposal for playful interaction. (I could(not) imagine Panic been seducing by TE ☺️)
Anyway, This will be a success but depends if the hardware quality is close as TE products, and Panic selects cool game developers, aaaand allows for hacking or opening to publish games (check Pico-8 for example)
‘Depends if the hardware quality is close as TE products’ — hahaha! You mean cheap AF components/build quality and prone to breaking? Hopefully it isn’t close to TE quality at all!
Nothing new or ‘wow’ about cranks in gaming. Nintendo Switch has done faaaaaaar more interesting things recently. But that’s not produced in ‘limited quantities’ to use scarcity as marketing and isn’t overpriced, so people don’t gush over it and feel like ‘ah maaaaaan! I reeeeeally gotta have this!!!!!’.
TE is all about these kinds of brag items...
Totally agree that Nintendo has been doing this kind of stuff , but unfortunately others always play safe. Thats why I appreciate that other players (smaller o bigger) tries to do something different, from hardware to content. So, if Panic plays well and opens the development/distribution platform that could be pretty good opportunity for developers and gamers; all mayor players game consoles still puts a lot of control in their platforms, mostly bc those are marketplaces, thats their business model.
I dont picture TE or Panic as evil supervillians purposely limiting their production to create scarcity and rise prices. (I can tell) Design, manufacture and selling hardware is hard, money is hard. They could be doing things differently, yes, but it s a try; hardware gaming is less diverse than music gear/synths industry (as a not so bad example).
\* last example (hype) I can remember of an "open distribution console" was the ouya, not very innovative in terms of hardware, but fails from a bad business plan
Given that one of the most important things for a handheld device is that it’s comfortable in your hand I’m guessing it feels just fine. Like there’s no way these devs would have made something super uncomfortable to hold and expect people to just deal with it.
I’m So tired of gamers thinking they’re smarter than the people who made something after looking at it for five seconds.
> I want to know how consistent the weekly games will be before I buy it.
"Season 1" will include 12 games, released one per week from the day you turn it set it up. That's all the details there are at this point.